Yuchen's Personal Blog
Random Programming About
  • 06 03 2025 UE5

    TSoftObjectPtr Referencing Placed Actor can't be Resolved

  • 15 12 2024 UE5, UE5/Localization

    UE5.3 Localization

  • 27 10 2024 UE5, UE5/Collision

    UE5.3 Collision Settings Demystified

  • 15 02 2024 UE4, UE5

    In-Depth View of Unreal Engine Class Default Object

  • 23 01 2024 UE4, UE5, Game Programming Patterns

    Ideal Way to Organize A Large Game Codebase

  • 07 11 2023 UE5, UE5/Collision

    UE5 A Tricky Bug About Collision, Overlap, Actor Hidden And Tick

  • 27 06 2023 UE4, Lightmass

    Fix Error Unreal Lightmass executable is outdated - Recompile UnrealLightmass project with Development configuration in Visual Studio

  • 04 04 2023 C++

    C++ Explicitly Use std::move

  • 06 02 2023 C++, UE4

    UE4 Cast and C++ Class Instance Construction

  • 06 02 2023 C++

    C++ rvalue Reference

  • 02 02 2023 C++

    C Style Cast a Const Pointer Function Parameter to a Non Const Pointer

  • 04 01 2023 UE4

    UE4 UWorld Spawn Actor

  • 29 12 2022 UE5

    UE5 Garbage Collection My Understanding

  • 19 12 2022 UE4, UE5

    .Target.cs .uproject .Build.cs what they are and what you need to add to each of them

  • 14 12 2022 UE4

    UPROPERTY ActorComponent Created Using CreateDefaultObject Gets Nulled Before BeginPlay

  • 07 09 2022 UE4

    Async and Sync Loading in UE4

  • 10 07 2022 UE4

    Unreal Engine Game Development Tips

  • 15 06 2022 UE4

    Aggregate Ticking in UE to Improve CPU Performance

  • 06 05 2022 UE4

    Pass Lambda Function as Parameter in UE4 C++

  • 08 04 2022 UE4

    UE4 Module Circular Dependency and How to Solve it

  • 08 04 2022 UE4

    UE4 Module Private and Public Dependency

  • 02 04 2022 Game Programming Patterns

    Observer and Message Game Programming Pattern

  • 29 03 2022 Game Programming Patterns

    State Machine Game Programming Pattern

  • 26 03 2022 C++

    C++11 Smart Pointers

  • 17 02 2022 UE4, Automated Testing

    How to Write Good Code Tests

  • 10 02 2022 UE4, Automated Testing

    Automated Testing Resources

  • 09 02 2022 UE4

    UE4 Networking Resources

Yuchen's Personal Blog

  • Yuchen's Personal Blog
  • Yuchen Mei
  • Yuchen Company
  • Yuchen (Deprecated)
  • Yuchen Mei
  • Yuchen Games

My name is Yuchen Mei. I'm a game programmer. This is my personal blog where I'll post game programming stuff mainly as well as some personal stories which are worth remembering.