- Tools > LocalizationDashboard is where you want to go for localization.
- Don’t create a folder called Localization in your content folder manually, this will mess up the engine’s localization process (e.g. failure of collecting texts).
- You should use string table and hook up all your UI text to a string table’s entry. This way you can avoid collecting the same text multiple times (Some common phases like Play, Quit).
- Until you’ve added some entries to a string table, it won’t show up in user widget’s text field.